Bestiary

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Medium monstrosity 5e

Rust Monster

CR1/2 AC14 (natural) HP27 (5d8+5) Speed40 ft.

100 XP · Darkvision 60 ft.

A rust monster is a medium, insectoid creature with a spiny, armored body and prominent antennae that rust and corrode metal.

Large beast 5.5e

Saber-Toothed Tiger

CR2 AC13 HP52 (7d10 + 14) Speed40 ft.

450 XP · Darkvision 60 ft.

Large beast 5e

Saber-Toothed Tiger

CR2 AC12 (dex) HP52 (7d10+14) Speed40 ft.

450 XP

A large saber-toothed tiger with long fangs, muscular build, and tawny fur, depicted in a naturalistic style.

Medium humanoid 5e

Sahuagin

CR1/2 AC12 (natural armor) HP22 (4d8+4) Speed30 ft., swim 40 ft.

100 XP · Darkvision 120 ft.

A medium humanoid sahuagin with scaly skin, sharp teeth, and webbed hands, standing in a watery environment.

Medium fiend 5.5e

Sahuagin Warrior

CR1/2 AC12 (natural armor) HP22 (4d8+4) Speed30 ft., swim 40 ft.

100 XP · Darkvision 120 ft.

Sahuagin are predatory, fish-like humanoids that dwell in coastal waters and underwater depths. They are known for their ferocity and their ability to communicate with sharks.

Large Elemental 5.5e

Salamander

CR5 AC15 (Natural Armor) HP90 (12d10+24) Speed30 ft., climb 30 ft.

1800 XP · Darkvision 60 ft.

Salamanders are serpent-like elemental creatures from the Elemental Plane of Fire, often found in the Underdark. They are cruel and cunning, wielding flaming spears and radiating heat. They serve stronger fire creatures and hoard armaments.

Large elemental 5e

Salamander

CR5 AC15 (natural armor) HP90 (12d10+24) Speed30 ft.

1800 XP · Darkvision 60 ft.

A large, fiery serpentine elemental with a humanoid torso, wielding a spear and a tail that burns with heat.

Medium fey 5.5e

Satyr

CR1/2 AC13 (natural armor) HP31 (7d8) Speed40 ft.

100 XP

Satyrs are fey creatures of the forest, known for their love of music, dance, and mischief. They are chaotic and free-spirited, often dwelling in the Feywild.

Medium fey 5e

Satyr

CR1/2 AC14 (armor) HP31 (7d8) Speed40 ft.

100 XP

A satyr is a Medium fey with a humanoid torso and goat-like horns and legs, wearing leather armor.

Tiny beast 5.5e

Scorpion

CR- AC11 (natural) HP1 (1d4-1) Speed10 ft.

10 XP

A small desert-dwelling beast with a venomous stinger.

Tiny beast 5e

Scorpion

CR- AC11 (natural armor) HP1 (1d4-1) Speed10 ft.

10 XP · Blindsight 10 ft.

A tiny scorpion with a segmented body, pincers, and a curved stinger, dwelling in desert and grassland habitats.

Medium humanoid 5.5e

Scout

CR1/2 AC13 (armor) HP16 (3d8+3) Speed30 ft.

100 XP

A humanoid scout in leather armor, carrying a shortsword and longbow, alert and ready.

Medium humanoid 5e

Scout

CR1/2 AC13 (armor) HP16 (3d8+3) Speed30 ft.

100 XP

A medium humanoid scout, likely wearing leather armor and carrying a shortsword and longbow, in a wilderness setting.

Medium Fey 5.5e

Sea Hag

CR2 AC14 (Natural Armor) HP52 (7d8+21) Speed30 ft., swim 40 ft.

450 XP · Darkvision 60 ft.

Sea hags are ugly, evil creatures that dwell along coasts and underwater. Though they are fey, they embody the darkest aspects of the sea, using their horrifying appearance to terrify victims. They ambush the unwary and collect treasures...

Medium fey 5e

Sea Hag

CR2 AC14 (natural armor) HP52 (7d8+21) Speed30 ft., swim 40 ft.

450 XP · Darkvision 60 ft.

A grotesque sea hag with green skin, webbed hands, and sharp claws, emerging from dark waters.

Tiny beast 5e

Sea Horse

CR- AC11 (dex) HP1 (1d4-1) Speedswim 20 ft.

10 XP

A tiny sea horse with a curled tail and small dorsal fin, depicted in a simple aquatic illustration.

Tiny Beast 5.5e

Seahorse

CR- AC12 (Natural Armor) HP1 (1d4-1) Speed5 ft., swim 20 ft.

10 XP

A tiny, unaligned beast that lives underwater. It has a swim speed of 20 feet and a walk speed of 5 feet. It can breathe only underwater and can use Bubble Dash to move without provoking opportunity attacks while underwater.

Small construct 5.5e

Secret Chest

CR- AC10 HP1 (1)

10 XP

This is a magic object that serves as the focus for the Leomund's Secret Chest spell. It is a small chest, typically 3 feet long, 2 feet wide, and 2 feet tall, with a tiny replica of itself inside. The chest is used to store valuable items...

Medium undead 5.5e

Shadow

CR1/2 AC12 HP27 (5d8 + 5) Speed40 ft.

100 XP · Darkvision 60 ft.

Medium undead 5e

Shadow

CR1/2 AC12 (dex) HP16 (3d8+3) Speed40 ft.

100 XP · Darkvision 60 ft.

A shadowy, incorporeal undead creature, vaguely humanoid in shape, with dark, indistinct features, lurking in dim light or darkness.

Large plant 5.5e

Shambling Mound

CR5 AC15 (natural armor) HP110 (13d10+39) Speed30 ft., swim 20 ft.

1800 XP · Blindsight 60 ft.

A large, shambling mound of vegetation and vines, with tendrils crackling with lightning, lurking in a dark swamp.

Large plant 5e

Shambling Mound

CR5 AC15 (natural) HP136 (16d10+48) Speed20 ft., swim 20 ft.

1800 XP · Blindsight 60 ft.

A large, shambling mass of vegetation and vines, with no discernible face or limbs, moving slowly through a swamp.

Large construct 5.5e

Shield Guardian

CR7 AC17 (natural armor) HP142 (15d10+60) Speed30 ft.

2900 XP · Blindsight 10 ft.

A shield guardian is a large construct created to protect its master. It is bound to an amulet and follows the wearer's commands, transferring damage and providing protection.

Large construct 5e

Shield Guardian

CR7 AC17 (natural armor) HP142 (15d10+60) Speed30 ft.

2900 XP · Blindsight 10 ft.

A large, armored construct with a shield-like body, glowing eyes, and a protective stance.