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Large monstrosity 5e

Hippogriff

CR1 AC11 (dex) HP19 (3d10+3) Speed40 ft., fly 60 ft.

200 XP

A large monstrosity with the body of a horse and the head, wings, and forelegs of an eagle. It is unaligned and dwells in hills and mountains.

Large beast 5.5e

Hippopotamus

CR4 AC14 (natural armor) HP82 (11d10+22) Speed30 ft., swim 30 ft.

1100 XP

A large, aggressive beast found in rivers and lakes, known for its powerful bite and territorial nature.

Medium humanoid 5e

Hobgoblin

CR1/2 AC18 (armor) HP11 (2d8+2) Speed30 ft.

100 XP · Darkvision 60 ft.

Hobgoblins are lawful evil goblinoids, known for their martial discipline and tactical cunning.

Medium fey 5.5e

Hobgoblin Captain

CR3 AC17 (Half Plate Armor) HP58 (9d8+18) Speed30 ft.

700 XP · Darkvision 60 ft.

A hobgoblin captain in half plate armor, wielding a greatsword and longbow, with a commanding presence.

Medium fey 5.5e

Hobgoblin Warrior

CR1/2 AC18 (armor) HP11 (2d8+2) Speed30 ft.

100 XP · Darkvision 60 ft.

A medium goblinoid warrior wearing half plate armor, wielding a sword and shield, with darkvision, lawful evil alignment.

Tiny Construct 5.5e

Homunculus

CR- AC13 (Natural Armor) HP4 (1d4+2) Speed20 ft., fly 40 ft.

10 XP · Darkvision 60 ft.

A tiny construct resembling a small humanoid with bat-like wings, made of clay and brass, with sharp teeth.

Tiny construct 5e

Homunculus

CR- AC13 (natural armor) HP5 (2d4) Speed20 ft., fly 40 ft.

10 XP · Darkvision 60 ft.

A tiny construct with a humanoid form, often depicted with bat-like wings and a sharp fanged bite.

Large fiend 5.5e

Horned Devil

CR11 AC18 (natural armor) HP199 (19d10+95) Speed30 ft., fly 60 ft.

7200 XP · Darkvision 150 ft.

A horned devil is a powerful fiend from the Nine Hells, known for its fiery attacks and infernal tail.

Large fiend 5e

Horned Devil

CR11 AC18 (natural) HP178 (17d10+85) Speed20 ft., fly 60 ft.

7200 XP · Darkvision 120 ft.

A large, horned devil with a forked tail and wings, wielding a fork and surrounded by flames.

Huge construct 5.5e

Huge Animated Object

CR1 AC15 (Natural) HP40 (40) Speed30 ft.

200 XP · Blindsight 30 ft.

A Huge Animated Object, a construct brought to life by the Animate Objects spell, with no distinct appearance of its own.

Large beast 5.5e

Hunter Shark

CR2 AC12 (natural armor) HP45 (6d10+12) Speed5 ft., swim 40 ft.

450 XP · Blindsight 60 ft.

Hunter sharks are large, predatory fish that patrol the open waters of the ocean. They are relentless hunters, using their keen senses and powerful bodies to chase down prey. These sharks are solitary creatures, typically encountered alone...

Large beast 5e

Hunter Shark

CR2 AC12 (natural armor) HP45 (6d10+12) Speedswim 40 ft.

450 XP · Darkvision 30 ft.

Smaller than a giant shark but larger and fiercer than a reef shark, a hunter shark haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hunter shark is 15 to 20 feet long.

Huge Monstrosity 5.5e

Hydra

CR8 AC15 (Natural Armor) HP184 (16d12+80) Speed40 ft., swim 40 ft.

3900 XP · Darkvision 60 ft.

The hydra is a legendary serpentine monster with multiple heads, known for its regenerative abilities. It dwells in coastal and swampy regions, and its heads can only be permanently destroyed by fire.

Huge monstrosity 5e

Hydra

CR8 AC15 (natural) HP172 (15d12+75) Speed30 ft., swim 30 ft.

3900 XP · Darkvision 60 ft.

The hydra is a legendary monstrosity known for its multiple heads and regenerative abilities. It dwells in swamps and caverns, and its heads can regrow when severed unless cauterized by fire.

Medium beast 5.5e

Hyena

CR- AC11 (natural armor) HP5 (1d8+1) Speed50 ft.

10 XP · Darkvision 60 ft.

A medium-sized hyena with spotted fur, strong jaws, and a sloping back, standing in a dry grassland habitat.

Medium beast 5e

Hyena

CR- AC11 (dex) HP5 (1d8+1) Speed50 ft.

10 XP

A medium-sized hyena with spotted fur, standing in a grassland habitat, alert posture.

Large fiend 5.5e

Ice Devil

CR14 AC18 (Natural Armor) HP228 (24d10+96) Speed40 ft.

11500 XP · Blindsight 120 ft.

A large, horned devil with icy blue skin, a long tail, and a spear, standing in a frozen landscape.

Large fiend 5e

Ice Devil

CR14 AC18 (natural) HP180 (19d10+76) Speed40 ft.

11500 XP · Blindsight 60 ft.

A large, horned devil with icy blue skin, bat-like wings, and a long tail, wreathed in frost.

Small elemental 5.5e

Ice Mephit

CR1/2 AC11 (Natural Armor) HP21 (6d6) Speed30 ft., fly 30 ft.

100 XP · Darkvision 60 ft.

Ice mephits are small, mischievous creatures from the Elemental Plane of Air, embodying the cold and bitter aspects of winter. They are formed from ice and snow, with fragile, crystalline bodies that crackle with frost. Their wings are...

Small elemental 5e

Ice Mephit

CR1/2 AC11 (dex) HP21 (6d6) Speed30 ft., fly 30 ft.

100 XP · Darkvision 60 ft.

Ice mephits are small, mischievous elemental creatures born from the elemental planes of air and water, embodying the cold and biting nature of winter. They appear as small, winged humanoids with jagged, icy skin and a mischievous glint in...

Medium illusion 5.5e

Illusory Creature

CR- AC10 (natural armor) HP2 (1d4) Speed30 ft., fly 30 ft., swim 30 ft., climb 30 ft.

10 XP · Darkvision 60 ft.

An illusory creature is a magical creation that appears as a creature of any shape, but it is not real. It has no true substance and cannot harm or be harmed in the usual way. It can be dispelled by magic that ends illusions.

Medium illusion 5.5e

Illusory Object

CR- AC10 HP-3 (1d4)

10 XP

An illusory object is a magical creation that appears real but is not. It has no physical substance and cannot interact with the world.

Medium illusion 5.5e

Illusory Phenomenon

CR- AC10 HP-3 (1d4)

10 XP

An illusory phenomenon is a magical illusion given temporary semblance of life. It has no physical form, cannot be harmed, and is immune to all conditions. It can be dispelled by a successful dispel magic check.

Tiny fiend 5.5e

Imp

CR1 AC13 (Natural Armor) HP21 (6d4 + 6) Speed20 ft., fly 40 ft.

200 XP · Darkvision 120 ft.

A tiny, winged devil with a barbed tail, sharp claws, and glowing red eyes, often found in dark places or serving as a familiar.