Bestiary

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Large fiend 5e

Glabrezu

CR9 AC10

5000 XP

Size: Large Subtype: demon Alignment: chaotic evil Armor Class: [] Hit Points: 157 Hit Dice: 15d10 Speed: Challenge Rating: 9 Xp: 5000 Special

Medium humanoid 5.5e

Gladiator

CR5 AC16 (Studded Leather Armor, Shield) HP112 (15d8 + 45) Speed30 ft.

1800 XP

A muscular humanoid gladiator wearing studded leather armor and carrying a shield and spear, standing ready in an arena, with a determined expression and scars from past battles.

Medium humanoid 5e

Gladiator

CR5 AC16 (studded leather, shield) HP112 (15d8+45) Speed30 ft.

1800 XP

A muscular humanoid gladiator wearing studded leather armor and carrying a shield and spear, ready for combat in an arena.

Medium humanoid 5e

Gnoll

CR1/2 AC15 (armor) HP22 (5d8) Speed30 ft.

100 XP · Darkvision 60 ft.

A gnoll, a hyena-like humanoid, wearing hide armor and shield, wielding a spear and longbow.

Medium fiend 5.5e

Gnoll Warrior

CR1/2 AC15 (natural armor) HP27 (6d8) Speed30 ft.

100 XP · Darkvision 60 ft.

Gnoll Warrior is a chaotic evil fiend that hunts in deserts, forests, grasslands, and hills. It uses its bone bow and rending claws in battle.

Medium beast 5.5e

Goat

CR- AC10 HP4 (1d8) Speed40 ft., climb 30 ft.

Darkvision 60 ft.

Medium beast 5e

Goat

CR- AC10 (dex) HP4 (1d8) Speed40 ft.

10 XP

A medium-sized goat with sturdy build, short horns, and cloven hooves, standing on rocky hillside or grassy meadow.

Large beast 5.5e

Goat of Traveling

CR1/4 AC10 (natural armor) HP13 (2d10+2) Speed60 ft.

50 XP

The Goat of Traveling is a Large beast known for its remarkable speed and endurance, often used as a mount for long journeys.

Small humanoid 5e

Goblin

CR1/4 AC15 (leather armor, shield) HP7 (2d6) Speed30 ft.

50 XP · Darkvision 60 ft.

A small, green-skinned humanoid with pointed ears and sharp teeth, wearing leather armor and a shield, lurking in dark caves or forests.

Small Fey 5.5e

Goblin Boss

CR1 AC17 (armor) HP21 (6d6) Speed30 ft.

200 XP · Darkvision 60 ft.

Goblin Bosses are cunning leaders of goblin tribes, using their allies to redirect attacks and their nimble escape to avoid danger.

Small Fey 5.5e

Goblin Minion

CR1/8 AC13 (leather armor) HP7 (2d6) Speed30 ft.

25 XP · Darkvision 60 ft.

Goblin Minions are small, fey goblinoids known for their cowardice and cunning. They often serve stronger creatures, using stealth and hit-and-run tactics.

Small Fey 5.5e

Goblin Warrior

CR1/4 AC15 (armor) HP10 (3d6) Speed30 ft.

50 XP · Darkvision 60 ft.

Goblins are small, fey creatures known for their cunning and cowardice. They often dwell in forests, grasslands, hills, and the Underdark, and are typically chaotic neutral.

Medium dragon 5.5e

Gold Dragon Wyrmling

CR3 AC17 (natural armor) HP60 (8d8+24) Speed30 ft., fly 60 ft., swim 30 ft.

700 XP · Darkvision 60 ft., Blindsight 10 ft.

A young metallic-gold dragon, scales gleaming, with small wings and sharp teeth, measures about Medium size.

Medium dragon 5e

Gold Dragon Wyrmling

CR3 AC17 (natural armor) HP60 (8d8+24) Speed30 ft., fly 60 ft., swim 30 ft.

700 XP · Blindsight 10 ft.

A young gold dragon with gleaming scales, poised and alert, wings folded, in a natural setting.

Large construct 5.5e

Gorgon

CR5 AC19 (natural armor) HP114 (12d10+48) Speed40 ft.

1800 XP · Darkvision 60 ft.

A large, bull-like construct with metallic hide, glowing eyes, and a menacing horned head, standing in a grassy plain or forest edge.

Large monstrosity 5e

Gorgon

CR5 AC19 (natural) HP114 (12d10+48) Speed40 ft.

1800 XP · Darkvision 60 ft.

A massive, bull-like creature covered in iron plates, with a metallic hide and hooves. Its eyes glow with a faint light, and it appears poised to charge, emitting a shroud of petrifying gas.

Medium ooze 5.5e

Gray Ooze

CR1/2 AC9 (natural) HP22 (3d8+9) Speed10 ft., climb 10 ft.

100 XP · Blindsight 60 ft.

Gray oozes are amorphous, corrosive creatures found in the Underdark. They can move through narrow spaces and dissolve metal and wood.

Medium ooze 5e

Gray Ooze

CR1/2 AC8 (dex) HP22 (3d8+9) Speed10 ft., climb 10 ft.

100 XP · Blindsight 60 ft.

A gray, amorphous ooze that resembles an oily pool or wet rock when motionless.

Medium dragon 5.5e

Green Dragon Wyrmling

CR2 AC17 (Natural Armor) HP38 (7d8+7) Speed30 ft., fly 60 ft., swim 30 ft.

450 XP · Darkvision 60 ft., Blindsight 10 ft.

Green dragon wyrmlings are the young of the cunning and treacherous green dragons. They are born with a natural affinity for deception and a deep connection to the forests they inhabit. These wyrmlings are fiercely territorial, even at a...

Medium dragon 5e

Green Dragon Wyrmling

CR2 AC17 (natural armor) HP38 (7d8+7) Speed30 ft., fly 60 ft., swim 30 ft.

450 XP · Darkvision 60 ft., Blindsight 10 ft.

Green dragon wyrmlings are the young of green dragons, cunning and territorial creatures that lurk in forests and jungles. They are born with a natural affinity for deception and a venomous breath that can fell foes in a single exhale...

Medium Fey 5.5e

Green Hag

CR3 AC17 (Natural Armor) HP82 (11d8+33) Speed30 ft., swim 30 ft.

700 XP · Darkvision 60 ft.

Green hags are malevolent fey that dwell in forests, hills, and swamps. They use mimicry and illusion to deceive and torment others, and they form covens to gain greater magical power.

Medium fey 5e

Green Hag

CR3 AC17 (natural) HP82 (11d8+33) Speed30 ft.

700 XP · Darkvision 60 ft.

A green-skinned hag with wild hair, sharp claws, and a knowing grin, lurking in a dark forest.

Medium aberration 5.5e

Grick

CR2 AC14 (natural armor) HP54 (12d8) Speed30 ft., climb 30 ft.

450 XP · Darkvision 60 ft.

The grick is a subterranean predator that dwells in the Underdark and forests. It is an unaligned aberration.

Medium monstrosity 5e

Grick

CR2 AC14 (natural armor) HP27 (6d8) Speed30 ft., climb 30 ft.

450 XP · Darkvision 60 ft.

A medium-sized, worm-like monstrosity with four tentacles and a sharp beak, dwelling in rocky underground terrain. Its mottled hide blends with stone, aiding ambush predators in dark caverns and ruins.