Bestiary

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Medium humanoid 5e

Merfolk

CR1/8 AC11 (dex) HP11 (2d8+2) Speed10 ft., swim 40 ft.

25 XP

A merfolk, a humanoid with fish-like lower body, adapted for aquatic life.

Medium elemental 5.5e

Merfolk Skirmisher

CR1/8 AC11 (natural armor) HP11 (2d8+2) Speed10 ft., swim 40 ft.

25 XP

A merfolk skirmisher, a humanoid with fish-like features, wielding a magical spear, swimming in coastal waters. Medium size, neutral alignment, amphibious.

Large monstrosity 5.5e

Merrow

CR2 AC13 (natural armor) HP45 (6d10+12) Speed10 ft., swim 40 ft.

450 XP · Darkvision 60 ft.

Merrow are aquatic monstrosities that dwell in coastal waters and underwater regions. They are chaotic evil creatures.

Large monstrosity 5e

Merrow

CR2 AC13 (natural) HP45 (6d10+12) Speed10 ft., swim 40 ft.

450 XP · Darkvision 60 ft.

A large, monstrous merrow with a fish-like body, sharp teeth, and claws, wielding a harpoon.

Medium monstrosity 5.5e

Mimic

CR2 AC12 (natural armor) HP58 (9d8+18) Speed20 ft.

450 XP · Darkvision 60 ft.

Mimics are shape-shifting monstrosities that take the form of common objects, typically chests, doors, or other furniture, to lure unsuspecting prey. They are neutral creatures, neither inherently good nor evil, but driven by a primal...

Medium monstrosity 5e

Mimic

CR2 AC12 (natural) HP58 (9d8+18) Speed15 ft.

450 XP · Darkvision 60 ft.

A medium-sized, amorphous shapechanger that can appear as an ordinary object, with a sticky adhesive surface and a powerful bite.

Large monstrosity 5e

Minotaur

CR3 AC14 (natural armor) HP76 (9d10+27) Speed40 ft.

700 XP · Darkvision 60 ft.

A large, bull-headed humanoid with muscular build, wielding a greataxe, standing in a dark labyrinth.

Large monstrosity 5.5e

Minotaur of Baphomet

CR3 AC14 (natural armor) HP85 (10d10+30) Speed40 ft.

700 XP · Darkvision 60 ft.

A monstrous servant of Baphomet, this minotaur is a hulking brute that dwells in the Underdark, wielding a deadly glaive and charging foes with its horns.

Large Undead 5.5e

Minotaur Skeleton

CR2 AC12 (Natural Armor) HP45 (6d10+12) Speed40 ft.

450 XP · Darkvision 60 ft.

A minotaur skeleton is an undead minotaur animated by dark magic, retaining its ferocity and charging attacks.

Large undead 5e

Minotaur Skeleton

CR2 AC12 (natural armor) HP67 (9d10+18) Speed40 ft.

450 XP · Darkvision 60 ft.

A minotaur skeleton is the animated remains of a minotaur, reanimated through necromantic magic. It retains the size and formidable strength of its living form, but its mind is reduced to a simple, hateful drive to destroy the living. Its...

Medium beast 5.5e

Mule

CR1/8 AC10 (natural armor) HP11 (2d8+2) Speed40 ft.

25 XP

Mules are sure-footed and sturdy beasts of burden, valued for their strength and endurance. They are commonly found in deserts, hills, and urban areas.

Medium beast 5e

Mule

CR1/8 AC10 (dex) HP11 (2d8+2) Speed40 ft.

25 XP

Mules are sturdy, sure-footed beasts of burden found throughout the civilized and wild lands of the world. They are the result of crossbreeding a horse with a donkey, combining the size and strength of a horse with the endurance and...

Medium undead 5.5e

Mummy

CR3 AC11 (natural armor) HP58 (9d8+18) Speed20 ft.

700 XP · Darkvision 60 ft.

A mummy is an undead creature wrapped in bandages, often found guarding ancient tombs. It is lawful evil and can curse those it strikes.

Medium undead 5e

Mummy

CR3 AC11 (natural armor) HP58 (9d8+18) Speed20 ft.

700 XP · Darkvision 60 ft.

A mummy, a bandage-wrapped undead humanoid, standing in a tomb. Its eyes glow with malevolent light.

Medium undead 5.5e

Mummy Lord

CR15 AC17 (natural armor) HP187 (25d8+75) Speed30 ft.

13000 XP · Truesight 60 ft.

A mummified humanoid wrapped in ancient bandages, wearing regal adornments, with glowing eyes and a commanding presence.

Medium Undead 5e

Mummy Lord

CR15 AC17 (natural armor) HP97 (13d8+39) Speed20 ft.

13000 XP · Darkvision 60 ft.

A mummy lord is a desiccated humanoid wrapped in ancient bandages, with glowing eyes and regal bearing.

Large fiend 5.5e

Nalfeshnee

CR13 AC18 (natural armor) HP184 (16d10+96) Speed20 ft., fly 30 ft.

10000 XP · Truesight 120 ft.

Nalfeshnees are massive, porcine demons that serve as commanders in the Abyss. They are cunning and cruel, using their teleportation and horror-inducing aura to dominate foes.

Large fiend 5e

Nalfeshnee

CR13 AC18 (natural) HP184 (16d10+96) Speed20 ft., fly 30 ft.

10000 XP · Truesight 120 ft.

A large porcine demon with a massive body, sharp claws, and shimmering multicolored light, dwelling in the Abyss.

Medium fiend 5.5e

Night Hag

CR5 AC17 (natural armor) HP112 (15d8+45) Speed30 ft.

1800 XP · Darkvision 120 ft.

Night hags are fiendish creatures that haunt the dreams of mortals, collecting souls in their soul bags. They are neutral evil and often found in the Lower Planes.

Medium fiend 5e

Night Hag

CR5 AC17 (natural) HP112 (15d8+45) Speed30 ft.

1800 XP · Darkvision 120 ft.

A night hag is a Medium fiend with dark skin, glowing eyes, and sharp claws, often depicted in tattered robes.

Large fiend 5.5e

Nightmare

CR3 AC13 (natural armor) HP68 (8d10+24) Speed60 ft., fly 90 ft.

700 XP

A nightmare is a fiendish horse-like creature from the Lower Planes, often serving as a steed for evil beings. It can traverse between the Material and Ethereal Planes.

Large fiend 5e

Nightmare

CR3 AC13 (natural armor) HP68 (8d10+24) Speed60 ft., fly 90 ft.

700 XP

A large fiendish horse with fiery mane and hooves, glowing eyes, and a dark smoky body, radiating an eerie light.

Medium humanoid 5.5e

Noble

CR1/8 AC14 (breastplate) HP9 (2d8) Speed30 ft.

25 XP

A noble humanoid in a breastplate, wielding a rapier, with a composed and authoritative demeanor.

Medium humanoid 5e

Noble

CR1/8 AC15 (armor) HP9 (2d8) Speed30 ft.

25 XP

Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who...