Bestiary

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Tiny fiend 5e

Imp

CR1 AC13 (dex) HP10 (3d4+3) Speed20 ft., fly 40 ft.

200 XP · Darkvision 120 ft.

A tiny winged devil with a barbed tail, often depicted with sharp claws and a sly grin.

Medium fiend 5.5e

Incubus

CR4 AC15 (natural armor) HP66 (12d8+12) Speed30 ft., fly 60 ft.

1100 XP · Darkvision 60 ft.

Incubi are fiends that haunt the dreams of mortals, feeding on their vitality and sowing nightmares. They can shape-shift into a succubus form and use their charm and magic to manipulate victims.

Tiny construct 5.5e

Invisible Sensor

CR- AC10 (natural armor) HP1 (1d4-1)

10 XP

A tiny, invisible sensor construct, appearing as a faint shimmer in the air, hovering silently in dark places, with no discernible features or form, blending into its surroundings completely.

Large elemental 5.5e

Invisible Stalker

CR6 AC14 (natural armor) HP97 (13d10+26) Speed50 ft., fly 50 ft.

2300 XP · Darkvision 60 ft.

An invisible stalker is an air elemental that serves a summoner, often as a guardian or assassin. It is naturally invisible and can move through the air with great speed.

Medium elemental 5e

Invisible Stalker

CR6 AC14 (dex) HP104 (16d8+32) Speed50 ft., fly 50 ft.

2300 XP · Darkvision 60 ft.

A Medium elemental creature, invisible, with no visible form. It is a stalker from the Plane of Air, neutral in alignment.

Large construct 5.5e

Iron Golem

CR16 AC20 (natural) HP252 (24d10 + 120) Speed30 ft.

15000 XP · Darkvision 120 ft.

Iron golems are mighty constructs forged from iron, immune to most magic and capable of exhaling deadly poison.

Large construct 5e

Iron Golem

CR16 AC20 (natural) HP210 (20d10+100) Speed30 ft.

15000 XP · Darkvision 120 ft.

A large iron construct with a humanoid shape, its body made of dark metal plates. It stands motionless, with glowing eyes and a heavy, imposing frame.

Small beast 5.5e

Jackal

CR- AC12 (natural armor) HP3 (1d6) Speed40 ft.

10 XP · Darkvision 90 ft.

A small, slender canine with pointed ears, a bushy tail, and sandy brown fur, standing alert in a dry grassland.

Small beast 5e

Jackal

CR- AC12 (dex) HP3 (1d6) Speed40 ft.

10 XP

A small, unaligned beast that hunts in packs, using keen senses and pack tactics to bring down prey.

Huge beast 5.5e

Killer Whale

CR3 AC12 (natural armor) HP90 (12d12+12) Speed5 ft., swim 60 ft.

700 XP · Blindsight 120 ft.

The killer whale is a powerful predator of the seas, known for its intelligence and hunting prowess. It can hold its breath for extended periods and strikes with a devastating bite.

Huge beast 5e

Killer Whale

CR3 AC12 (natural armor) HP90 (12d12+12) Speedswim 60 ft.

700 XP · Blindsight 120 ft.

A massive black and white killer whale gliding through deep blue ocean waters, sleek and powerful, with a tall dorsal fin and white eye patch, surrounded by bubbles and light rays from above.

Medium humanoid 5.5e

Knight

CR3 AC18 (Plate Armor) HP52 (8d8 + 16) Speed30 ft.

700 XP

A medium humanoid knight in full plate armor, wielding a greatsword and heavy crossbow, standing ready.

Medium humanoid 5e

Knight

CR3 AC18 (armor) HP52 (8d8+16) Speed30 ft.

700 XP

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with...

Small humanoid 5e

Kobold

CR1/8 AC12 (dex) HP5 (2d6-2) Speed30 ft.

25 XP · Darkvision 60 ft.

Kobolds are small, reptilian humanoids known for their cowardice and cunning. They are lawful evil and often serve stronger creatures. They have darkvision and speak Common and Draconic.

Small dragon 5.5e

Kobold Warrior

CR1/8 AC14 (natural) HP7 (3d6 - 3) Speed30 ft.

25 XP · Darkvision 60 ft.

Gargantuan monstrosity 5.5e

Kraken

CR23 AC18 (natural armor) HP481 (26d20+208) Speed30 ft., swim 120 ft.

50000 XP · Truesight 120 ft.

The kraken is a gargantuan monstrosity of the deep, a legendary sea monster of chaotic evil nature. It dwells in underwater lairs and commands storms and lightning. It is a titan among creatures, feared for its devastating tentacle attacks...

Gargantuan monstrosity 5e

Kraken

CR23 AC18 (natural) HP472 (27d20+189) Speed20 ft., swim 60 ft.

50000 XP · Truesight 120 ft.

A colossal, monstrous kraken with ten tentacles, a massive maw, and a dark, menacing presence.

Large fiend 5.5e

Lamia

CR4 AC13 (natural armor) HP97 (13d10+26) Speed40 ft.

1100 XP · Darkvision 60 ft.

A lamia is a chaotic evil fiend that dwells in deserts, using its magical abilities to deceive and corrupt others.

Large monstrosity 5e

Lamia

CR4 AC13 (natural armor) HP97 (13d10+26) Speed30 ft.

1100 XP · Darkvision 60 ft.

A large monstrosity with a humanoid upper body and a serpentine lower body, often depicted with a seductive gaze.

Large construct 5.5e

Large Animated Object

CR- AC15 (natural) HP20 (20) Speed30 ft.

10 XP · Blindsight 30 ft.

A Large Animated Object is a construct created by the Animate Objects spell. It obeys its creator's commands and attacks with a slam.

Medium fiend 5.5e

Lemure

CR- AC9 (natural) HP9 (2d8) Speed20 ft.

Darkvision 120 ft.

Medium fiend 5e

Lemure

CR- AC7 (dex) HP13 (3d8) Speed15 ft.

10 XP · Darkvision 120 ft.

A blob-like fiend with a vaguely humanoid shape, composed of molten flesh and oozing with corruption.

Medium Undead 5.5e

Lich

CR21 AC20 (Natural Armor) HP315 (42d8+126) Speed30 ft.

33000 XP · Truesight 120 ft.

A lich is a powerful undead spellcaster who has cheated death through necromantic rituals. It is a master of arcane magic and commands formidable powers, including the ability to reform after destruction if its spirit jar remains intact.

Medium undead 5e

Lich

CR21 AC17 (natural armor) HP135 (18d8+54) Speed30 ft.

33000 XP · Truesight 120 ft.

A gaunt, skeletal undead wizard in dark robes, glowing eyes, surrounded by arcane energy, in a shadowy lair with ancient tomes and phylactery nearby.